Open jetrotal opened 1 year ago
Source: (They have a bunch of different projects - from card games to action games, all based on YNO mechanics, kinda hard to track - need better links) https://github.com/EasyRPG/Player/issues/2748 https://github.com/lychees/ynoclient https://github.com/orgs/w3itch-crafter/repositories
Demo:
Source: (Not updated in a while, maybe the newer text management libraries from the player could improve his code) https://github.com/Ledgamedev/ynoclient
Demo: https://cdn.discordapp.com/attachments/940739214960644096/1028011867580420106/sway.mp4
Source: Mostly content from French Tutorials https://www.rpg-maker.fr/index.php?page=tutos&id=717 👉 https://www.rpg-maker.fr/index.php?page=tutos&id=719 (This one points to the code used to parse database content)
Demo: https://cdn.discordapp.com/attachments/840301585904304198/1110244521150787584/Launcher.zip
Source code: https://github.com/MackValentine/easyrpg-player-maniacs (not uploaded yet) Status: WIP
Source code: https://github.com/monokotech/ Status: WIP
Add multiplayer functionality and the server in C++.
Source: (They have a bunch of different projects - from card games to action games, all based on YNO mechanics, kinda hard to track - need better links)
I found I have implemented different feature in different demo game I made(e.g. I made auto speed read button for a galgame demo, random maze generator for roguelike demo). Each of them has ad-hoc code and it makes me hard to figure it out what I have done a few month later. A third party event commands guide might be helpful. https://github.com/EasyRPG/Player/issues/2338
Source: (They have a bunch of different projects - from card games to action games, all based on YNO mechanics, kinda hard to track - need better links)
I found I have implemented different feature in different demo game I made(e.g. I made auto speed read button for a galgame demo, random maze generator for roguelike demo). Each of them has ad-hoc code and it makes me hard to figure it out what I have done a few month later. A third party event commands guide might be helpful. #2338
We don't have a propper guide, we started adventuring with new commands after discovering that maniacs patch let us write them inside rpg maker's editor.
A good start is taking a look at this PR: https://github.com/EasyRPG/Player/pull/3183/files
I'm also trying to keep some control over what have been done:
// Mack commands
2001 - Path Finding // remade by Ellie
2002 - Trigger Event At
// Jetrotal Commands
2049 - SetGameSpeed
2050 - Call Movement Action
2051 - Wait For Single Movement
2052 - Animate Variable
2053 - Set Interpreter Flag
2054 - Get ID By Name
2055 - Process JSON CODE
2056 - Clone Event
2057 - Destroy Event
2058 - String Picture Menu
I guess new commands ID between 2025
and 2035
may be a good start point to place your new commands.
Here I'll list work from different devs that use EasyRPG Player Source code. Those showcase interesting features that could work alongside our own fork.
@JorgeMaker8000 - ManiacPatch's Stringvars:
Source code: https://github.com/JorgeMaker8000/The-Cooler-EasyRPG-Player/tree/game_strings
Status: Implemented on Our Repo!!!
Demo: ![image](https://github.com/EasyRPG/Player/assets/45118493/0f29cc65-d199-4c30-ac2c-e47fc090e988) ### @JorgeMaker8000 - Pixel Movement, 8 directions Movement and alternative MoveTowards/MoveAway algorithms Source code : https://github.com/JorgeMaker8000/The-Cooler-EasyRPG-Player/ Status: WIP (I guess the code is not public yet) Demo: ![image](https://github.com/EasyRPG/Player/assets/45118493/4d20c461-0904-43bb-b0d8-fbbb001b2db7) https://cdn.discordapp.com/attachments/840301484259147806/1098730134682480660/Easy_Tests_-_EasyRPG_Player_-_FPS__99_2023-04-20_18-58-37.mp4@MackValentine - New Battle System( Camera zoom, custom commands, etc ) + Roguelike mechanics (some sort of procedural map generator/navigator)
Source code: https://github.com/MackValentine/easyrpg-player-maniacs Status: WIP
Demo: https://mackvalentine.itch.io/rm-rogue
@MackValentine - Another Alternative Battle System (custom menu, ATB system, enemies animation, and lots of stuff)
Source code: https://github.com/MackValentine/easyrpg-player-maniacs Status: WIP (not sure if this one has public code available, will update once I discover more about it)
Demo:
@rumatsuki and @aleck099 - Multiplayer Functions to multiple easyRPG players (similar to YNO).
Source code: Server - https://github.com/rumatsuki/multirpg-server Client - https://github.com/aleck099/EasyRPG-Player
Status: WIP.
Demo: None.
@Primekick - Alternative event pathfinding, freeze event movement and loading events from other maps
Source code: not public yet. Status: We are working on path finding and loading events. Freeze Event may be interesting!
Demo: https://cdn.discordapp.com/attachments/840301585904304198/1107344249093099653/Player_20230514-032122.mp4
https://cdn.discordapp.com/attachments/840301585904304198/1107415785967722596/rpg2003_20230514-231259.mp4