Open Mimigris opened 9 months ago
This could be a real bug in our 3ds audio implementations (which is a custom solution because our normal generic audio code is too slow for the 3ds).
Don't think this is memory issue here because the same file will be cached
Name of the game:
Final Fantasy 0.
Player platform:
New Nintendo 2DS XL, continuous build of the Player.
Attach files (as a .zip archive or link them)
ff0_ice1.zip This zip contains the sound effect in question, as well as a crash dump related to the issue. No need to play the game, you can just try to play several times in a row the sound effect on a new project while playing on 3DS.
Describe the issue in detail and how to reproduce it:
In the game Final Fantasy 0, when using Fork's Blizzard skill while in a battle on 3DS, the game will crash midway during the animation. The crash seems to occur due to the sound effect
ice1
, which is played several times during the animation: removing it will cause the crash to not occur. If the sound effect is taken to another game, it will properly play on 3DS, but calling it several times in a row will cause a crash. This could be a RAM issue.