Sometimes, I want to test changes mande inside the rm2k3 editor in easyRPG player,
for that I rename player.exe to RPG_RT.exe and RPG_RT.exe to RPG_RT_old.exe:
The problem with that approach happens when I rename the old RPG_RT.exe file.
It loses a lot of important info indexed to it, such as:
exfont
logos
engine version
Would be interesting to have a pointer that let the player know that the Runtime file has custom name and extension.
So people could use rpg_rt_old.exe or even runtime.file or whatever.
Sometimes, I want to test changes mande inside the rm2k3 editor in easyRPG player, for that I rename player.exe to RPG_RT.exe and RPG_RT.exe to RPG_RT_old.exe:
The problem with that approach happens when I rename the old RPG_RT.exe file. It loses a lot of important info indexed to it, such as:
Would be interesting to have a pointer that let the player know that the Runtime file has custom name and extension. So people could use rpg_rt_old.exe or even runtime.file or whatever.