Describe the issue in detail and how to reproduce it:
In a game, play this midi at 110% speed or higher while using WildMidi for the MIDI output in the Player. You should notice that when the track is intended to loop, it will just stop playing instead, and the command Control Variables: MIDI Play Location (Tick) will return 0 and the Conditional Branch: BGM has completed a loop will also return false.
Player platform:
Windows, 64 bits continuous build of the Player.
Attach files (as a .zip archive or link them)
Boss 2.mid from the OpenRTP. Boss 2.zip
Describe the issue in detail and how to reproduce it:
In a game, play this midi at 110% speed or higher while using WildMidi for the MIDI output in the Player. You should notice that when the track is intended to loop, it will just stop playing instead, and the command
Control Variables: MIDI Play Location (Tick)
will return 0 and theConditional Branch: BGM has completed a loop
will also return false.