Windows, 64 bits continuous build of the Player (tested with pr3168).
Describe the issue in detail and how to reproduce it:
When using a custom font that has wide characters, they will use a bit of the colour of the font after their entry (you can see a bit of the dark blue being present on some of the webdings here while the colour that should be used is the light blue); This issue shouldn't affect games that don't use custom fonts and as such may not be really important unless a specific language really requires to use very wide characters.
Player platform:
Windows, 64 bits continuous build of the Player (tested with pr3168).
Describe the issue in detail and how to reproduce it:
When using a custom font that has wide characters, they will use a bit of the colour of the font after their entry (you can see a bit of the dark blue being present on some of the webdings here while the colour that should be used is the light blue); This issue shouldn't affect games that don't use custom fonts and as such may not be really important unless a specific language really requires to use very wide characters.