Testing my game on Windows, made with RPG Maker 2003 Steam.
When the hero’s speed is reduced, the images are displayed offset by several pixels. They appear normally when the player maintains the standard speed.
I tried a test by adding a simple event in the map with a 'set move route' to decrease the player’s speed each time it is activated. Before activation, the images display normally. After activation, they are shifted by a few pixels. The slower the player moves, the more offset the images seems. It’s as if slowing down the player’s speed leaves less calculation time for events, but I'm not sure it works that way.
Testing my game on Windows, made with RPG Maker 2003 Steam. When the hero’s speed is reduced, the images are displayed offset by several pixels. They appear normally when the player maintains the standard speed. I tried a test by adding a simple event in the map with a 'set move route' to decrease the player’s speed each time it is activated. Before activation, the images display normally. After activation, they are shifted by a few pixels. The slower the player moves, the more offset the images seems. It’s as if slowing down the player’s speed leaves less calculation time for events, but I'm not sure it works that way.