Closed fdelapena closed 11 years ago
You need to have player sprite orientation to the border. It looks like counter flag check gets some unexpected value.
In any case this check should be triggered because there is no events out of the map. Output:
easyrpg-player: game_map.cpp:348: bool Game_Map::IsCounter(int, int): Assertion `tile_id >= 10000' failed.
return false instead of using assert because it's valid to get null value to match RGSS.
You need to have player sprite orientation to the border. It looks like counter flag check gets some unexpected value.
In any case this check should be triggered because there is no events out of the map. Output: