Open Ogyly opened 2 years ago
This sounds like a duplicate of issue #1?
What do you think? It will cause other problems?
I don't think it would be good for it to be automatic based on whether the animation is playing or not. Sometimes you want to frame a shot while accounting for the effects of the shake, or you're using the arrow keys to frame-step through an animation. So if the shake is always disabled outside of playback, the user has an inconsistent view of what the camera sees.
But having a quick and easy way to manually enable/disable the shake on a camera probably makes sense. Ultimately, though, this is a Blender issue: it doesn't properly account for constraints in the Camera to View feature.
ah you mentioned it already. I didn't check it. Option to disable all camera shakes temporarily will be useful.
Sounds good! I've changed the title of this issue to track this. Thanks for the idea!
Perhaps this solves it. This is a toggle which enables/disables all constraints when the panel is "disabled"
https://github.com/user-attachments/assets/bee7eb2b-a630-4567-b9d1-3913d407b5d3
Hello. I like your addon. It gives cameras subtle camera shake. Thank you.
This is not Bug report but I have a question. I think your add-on moves camera every time camera moves, and it causes problem when I select a camera and move it in Camera to View mode. I always move camera in Camera to View mode, but If I add CameraShakify constraint to cameras it moves cameras when I don't play animation and it leads to strange and unintentional camera movement when I am in Camera to View mode. Right now I disable all actions of CameraShakify empties when Blender doesn't play animation using python script. I think it's better to stop CameraShakify action constraint when we don't play animation. If we check how your add-on moves camera, we play animation always, it means when we don't play animation, your add-on constraints don't need to be enabled. What do you think? It will cause other problems?