Describe the bug
Hi, when I have PlayerWorldsPLugin and it's not loading worlds on startup... so worlds are loaded when player is teleported to them on their own (when he uses /pw tp , then when the server is restarting and player joins after restart, his inventory from his world is swapped into default world (so from group into default group), and when he goes back to the world he doesn't have his inventory there, cause the inventory "was moved" into default group (world = on spawn).
This setting helped me neither...
# Attempt to figure out which world a player last logged off in
# and save/load the correct data if that world is different.
# REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: true
In Multiverse Inventories it especially this works, but there's another problem that isn't here.
Create world (you don't need the mentioned plugin)
Create group and add there this created world, so when you go there you will have different inventory than in previous (spawn - main) world
Stay in this world
Unload the world from console
Join again on the server, and boom your inventory is swapped into default one
Btw not sure if it works like this, just I'm expecting what can happen without playerworldspro, but it's most likely this scenario.
With PWP (still don't need to use this plugin, just see what could happen):
Don't set in config to load worlds on startup (CAUSE YOU WILL REACH LIMIT 128 ON BUNGEE IF YOU HAVE SO MANY PLAYERS)
Reload plugin
Create player world using it's commands
Teleport there using it's commands
Use /restart, /stop or something like this
After you join back you will be in the spawn world with the inventory from YOUR world, so inventories are swapped.
Expected behavior
When player joins after restart or after his world is unloaded, he still should use DEFAULT inventory instead of inventory from HIS world. This seems that this settings don't work then:
# Attempt to figure out which world a player last logged off in
# and save/load the correct data if that world is different.
# REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: true
Plugin version
[ x] Using the latest released version of the plugin
Describe the bug Hi, when I have PlayerWorldsPLugin and it's not loading worlds on startup... so worlds are loaded when player is teleported to them on their own (when he uses /pw tp, then when the server is restarting and player joins after restart, his inventory from his world is swapped into default world (so from group into default group), and when he goes back to the world he doesn't have his inventory there, cause the inventory "was moved" into default group (world = on spawn).
This setting helped me neither...
In Multiverse Inventories it especially this works, but there's another problem that isn't here.
To Reproduce Steps to reproduce the behavior: Optionally: use https://www.spigotmc.org/resources/%E2%AD%90-playerworldspro-%E2%AD%90-nether-and-the-end-support-async-loading-expiration-1-8-1-16-4.72113/updates
With PWP (still don't need to use this plugin, just see what could happen):
Expected behavior When player joins after restart or after his world is unloaded, he still should use DEFAULT inventory instead of inventory from HIS world. This seems that this settings don't work then:
Plugin version
legacy
jarServer version 1.16.5