Sometimes an alive battler event needs to be erased. (For example, in my battler prepare plugin I need to remove the battler). Simply use event.erase() will leave the auto-battle or turn end flag on the map. Therefore I think it's necessary to add a check in the Sprite_Character.prototype.updateCharacterFrame function. replace the second line with:
Sometimes an alive battler event needs to be erased. (For example, in my battler prepare plugin I need to remove the battler). Simply use event.erase() will leave the auto-battle or turn end flag on the map. Therefore I think it's necessary to add a check in the
Sprite_Character.prototype.updateCharacterFrame
function. replace the second line with: