Open GoogleCodeExporter opened 9 years ago
Are you running Hedgewars using software rendering? Does your graphics card
driver support OpenGL?
Can check this in game0.log
Original comment by kyberneticist@gmail.com
on 10 Jan 2011 at 2:21
Funnily enough, I ran my bi-weekly update this morning which included:
xorg-server 1.9.2.902 --> 1.9.3.901
media-libs/mesa 7.9 --> 7.9.1
xf86-video-intel 2.13.0 --> 2.14.0
and now it works perfectly fine with the full quality settings. I guess it's
just a new chip, and proper wasn't there for it yet...
I would still suggest making at least rqBlurryLand a separate option, since it
makes the game painful.
Original comment by Ale...@gmail.com
on 10 Jan 2011 at 4:42
Gonna move this to enhancement, since your own opengl fixes aren't quite same
as your initial complaints.
Original comment by kyberneticist@gmail.com
on 10 Jan 2011 at 5:57
And. It is hard to predict what options in particular people will need.
rqBlurryLand saves a *lot* of video and regular memory.
Only option really is to expose them all and let people enable/disable
individually, possibly with a dropdown to enable/disable suggested sets.
Original comment by kyberneticist@gmail.com
on 10 Jan 2011 at 5:59
... or a new menu just for tweeks like this!
I know it's sad that this is still needed in 2011 for such a lightweight game,
but it kind of justifies the new sub-menu.
Original comment by inufa...@gmail.com
on 7 Jul 2011 at 2:20
Original comment by kyberneticist@gmail.com
on 12 Sep 2014 at 5:33
Original issue reported on code.google.com by
Ale...@gmail.com
on 10 Jan 2011 at 2:59