Open GoogleCodeExporter opened 9 years ago
Original comment by RedGrin...@gmail.com
on 30 May 2013 at 3:59
I had trouble following (3), but adjusting aim (which doesn't have a freezing
effect since it does nothing), has a fuel cost to avoid turn taking an infinite
amount of time. That was brought up in testing.
(1) is because the beam is continuously tracing a path from hog to
whatever-it-impacts. This allows handling unexpected stuff like something
dropping in between your target and you (which should halt freezing).
Once you stop moving, freezing, which takes a certain amount of time, begins.
While you are moving, you are continuously cancelling targetting. A visual
effect could be added to give the illusion that something is happening,
although it might be misleading as people might think "sweeping" a small area
should do something, when it wouldn't, since it isn't like terrain has an ice
accumulating counter...
(2) is a variant of (1) I guess.
Original comment by kyberneticist@gmail.com
on 30 May 2013 at 5:37
Original issue reported on code.google.com by
RedGrin...@gmail.com
on 29 May 2013 at 11:50