I think in _convert_action of the MineDojo wrapper in line 195 it should be self._sticky_attack_counter = 0 instead of self._sticky_attack = 0, right now once it stops doing an sticky attack it won't do it again because it is setting the _sticky_attack variable instead of the counter to 0, the sticky_jump just below is done correctly.
I think in _convert_action of the MineDojo wrapper in line 195 it should be self._sticky_attack_counter = 0 instead of self._sticky_attack = 0, right now once it stops doing an sticky attack it won't do it again because it is setting the _sticky_attack variable instead of the counter to 0, the sticky_jump just below is done correctly.