Closed greyrat116 closed 1 month ago
What is this for?
What is this for?
webgl2 Software renderer can't use webgl2
Ok, but why should I set these?
Ok, but why should I set these?
webgl2 and hardware acceleration
Isn't webgl useless and a security risk? I have it disabled in my browsers.
Isn't webgl useless and a security risk? I have it disabled in my browsers.
All 360 video https://www.youtube.com/results?search_query=360%C2%B0
So I tried 2048 and it worked completely fine with software rendering even.
I guess 360 degree video would make sense. I thought YouTube killed that ages ago though. They have so much JS can't they just implement it in that?
https://earth.google.com/web/ In addition to Google, some regional sites with maps of the area or even weather have Webgl elements.
I guess 360 degree video would make sense. I thought YouTube killed that ages ago though. They have so much JS can't they just implement it in that?
There is a GPU for 3D, why shift it to a CPU?
So I tried this, and WebGL1 seems to be taken care of by ANGLE. If I disable ANGLE, I don't get WebGL1. I am doing this testing in a VM which satisfies WebRender enough to do "hardware" acceleration. This might be a regression for some users who can only use ANGLE.
There is a GPU for 3D, why shift it to a CPU?
1: Hardware acceleration is buggy for me on my main system.
2: I have 16 cores and rather have my GPU used for a task that needs it.
In win7, Webgl Angle does not work at all (I have GTX260 dx10). probably available from dx11. Opengl webgl1 is available on all opengl 2.0 graphics cards (Radeon 9500, GF6100, GMA X3100)
Hardware Webrender does not work in Win7
idk, I'll just leave this as the user will know best idk what to do here.
must be switched webgl.disable-angle - true webgl.force-enabled - true