This is something I have very little knowledge on, but is definately going to be necessary for things like #20. Ideally we'd do this in Metal, but that may be unrealistic. Worst case, we just use OpenGL (not ideal and may not even be supported on Apple TV or Vision Pro).
This is something I have very little knowledge on, but is definately going to be necessary for things like #20. Ideally we'd do this in Metal, but that may be unrealistic. Worst case, we just use OpenGL (not ideal and may not even be supported on Apple TV or Vision Pro).