It seems to be an issue with Unity as the C# code seems valid for implicitly instantiating the list as part of the member declaration however for some reason Unity seems to break this in certain cases, so will need to move the assignment to one of the other areas.
It seems to be an issue with Unity as the C# code seems valid for implicitly instantiating the list as part of the member declaration however for some reason Unity seems to break this in certain cases, so will need to move the assignment to one of the other areas.