This was one of the issues I was encountering with my game after updating from EcsRx 5.0.110 to 6.0.131.
In various places I doing something like this:
new Group().WithoutComponent<Indestructable>()
After the update I ended up with complaints about null which I were caused by the changes I contributed myself a while ago. I didn't intent to force people to stop doing things like that and forgot the initialization on the new empty constructor overload.
I merely wanted to provide that summary as a hint to them for the empty constructor only.
Consequently I also added some additional null checks.
This was one of the issues I was encountering with my game after updating from EcsRx 5.0.110 to 6.0.131.
In various places I doing something like this:
new Group().WithoutComponent<Indestructable>()
After the update I ended up with complaints about null which I were caused by the changes I contributed myself a while ago. I didn't intent to force people to stop doing things like that and forgot the initialization on the new empty constructor overload. I merely wanted to provide that summary as a hint to them for the empty constructor only.
Consequently I also added some additional null checks.