Open EddyVerbruggen opened 4 years ago
That might be a reflection/lighting. I think we could add
gltf.materials[0]["extensions"] = {
"KHR_materials_unlit": {}
};
to material factory to create an unlit material I don't think that we want to do this in general, but I'll experiment with it...
In the meantime, you could use a ~cylinder~ tube with innerRadius=0, and height=0 (or close to)
That actually works pretty well!
If you look at the rings of Saturn in the image below, you can see the transparent part of the image is actually a little opaque.
@nickolanack Do you perhaps have any idea why this happens?