EdenLostMinetest / edenlost

Issues, mods, configs for the EdenLost Minetest server (el.edgy1.net:48131)
Apache License 2.0
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nether mod installation #17

Open bluesailor opened 2 years ago

bluesailor commented 2 years ago

nether mod installation https://github.com/minetest-mods/nether

https://github.com/minetest-mods/nether/archive/refs/heads/master.zip

dennisjenkins75 commented 2 years ago

Per the mod documentation, we need to allocate at least 3000 node tall region to Nether. Ideally, I would put this at the bottom of the world (-27k to -30k). But, I do not yet know if anyone has built anything significant there or not.

However, the server also has defined everything above 18k as "reserved". We could take a 3k tall section from there (start at very top and go down 3k, instead of building just above the warzone, which ends at 18k).

Bituvo commented 2 years ago

I have found a few travelnets down there. Maybe some underground bases here and there.

dennisjenkins75 commented 2 years ago

We need to carefully analyze how many additional nodes this mod will define. Due to implementation details, a server is allowed at most 32,767 total "registered nodes". EdenLost is already getting close to this limit.

(from the startup log spam)

Registered nodes: 26154
Registered items: 27546
Registered entities: 328
dennisjenkins75 commented 2 years ago

I wrote a crude mod to dump the stats on how many nodes each mod registers: https://github.com/EdenLostMinetest/node_stats

I'm not sure what nodes are in "pandorabox_custom", but maybe we can remove those. I am surprised at the count of nodes registered by scifi_nodes though.

$ cat worlds/world/node-stats.txt | sort -rn | head -n 20
4658 moreblocks
4203 scifi_nodes
2250 cblocks
1506 technic_cnc
1370 moretrees
1235 bakedclay
1198 letters
757 workbench
524 bridger
522 ??
520 mypaths
458 planet_mars
456 building_blocks
443 extranodes
416 pandorabox_custom
384 facade
382 pipeworks
318 street_signs
285 ethereal
269 farming