Open dowzer opened 1 year ago
has this occured to anyone yet, trace back of code i dont think its possible. uses CheckForDamageMultiplier() in attackutils.cpp with a bool of firstSwing of an attack round as only time for a proc.
Retaliation doesn't happen as part of a player's standard attack round, though, it's in response to an attack from a target. Would that cause it to be evaluated as a firstSwing?
Someone sent me a screenshot of damage with a retaliation high dame seemingly to be double damage.
I was more asking if this was happening or not as I wasn't sure by the report.
Checklist
Details
Unless mechanics have changed, it doesn't proc on Retaliation with the current lv99 version of Bravura. The variation in damage appears to be a normal hit and a critical hit.
https://www.youtube.com/watch?v=clV-ega-5WE