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Details
I'm not sure if this is occurring but just in case
Unless mechanics have changed, it doesn't proc on Counter from Seigan/Third Eye with the current lv99 version of Apocalypse as DRK/SAM. The variation in damage appears to be a normal hit and a critical hit.
has this occured to anyone yet, trace back of code i dont think its possible.
uses CheckForDamageMultiplier() in attackutils.cpp with a bool of firstSwing of an attack round as only time for a proc.
Checklist
Details
I'm not sure if this is occurring but just in case
Unless mechanics have changed, it doesn't proc on Counter from Seigan/Third Eye with the current lv99 version of Apocalypse as DRK/SAM. The variation in damage appears to be a normal hit and a critical hit.
https://www.youtube.com/watch?v=gAntin8OiI0