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Ul'xzomit AI freezing if kited far enough from where they wander #5544

Open AshleyAwakens opened 1 year ago

AshleyAwakens commented 1 year ago

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I was kiting Ul'xzomits around in Sea to see if I could dot kill them for fun and saw that once I dragged them far enough from their patrol path, their AI freezes and they cease to move and attack until they deaggro. Here is an image showing the Xzomit not chasing after me even though it had several dots that would break bind/sleep. image Ive tested this on three separate xzomits so far (2 children and 1 mother). The children stayed in place and attempted to path back to their mother upon deaggroing but the mother despawned upon deaggro. Steps I took to repeat this: 1) Grab a xzomit with a spell (gravity on the first child, bio on the second, and gravity on the mother) 2) Run from the mother as fast as possible to prevent linking and throw up dots as I can 3) Get far enough away from where it was pulled from and see it stop attacking and moving My client version is 30181205_0

AshleyAwakens commented 1 year ago

Additionally, it seems as if gravity has no effect on the movement speed of the children, unless that is an intended behavior that Im unaware of