Item now allow arguments to be passed to their useFunctions and the item
spawning system has been organized into categories (the probabilities of
each category spawning have been altered for testing purposes, but
should be changed since they aren't balanced at all.
You can now target a tile or a monster. However, closing the game window
now sometimes result in the targeting function being called, see Issues.
Item now allow arguments to be passed to their useFunctions and the item spawning system has been organized into categories (the probabilities of each category spawning have been altered for testing purposes, but should be changed since they aren't balanced at all. You can now target a tile or a monster. However, closing the game window now sometimes result in the targeting function being called, see Issues.