A lot of statements are checking through all currently existing GameObjects (e.g to find which ones are on a specific tile), which could maybe (or maybe not) cause performance issues in the long-term. Therefore, it would be benefical to find an alternative to these statements, though it's not a priority at all right now.
Example of one of the said statements :
for object in objects:
if object.blocks and object.x == x and object.y == y:
return True
A lot of statements are checking through all currently existing GameObjects (e.g to find which ones are on a specific tile), which could maybe (or maybe not) cause performance issues in the long-term. Therefore, it would be benefical to find an alternative to these statements, though it's not a priority at all right now.
Example of one of the said statements :