Open gagarinlg opened 1 year ago
So after last dev-hour I agree with @philmoz we should stick to our core value Kazein (small steps). Therefore my proposal is:
What you say @philmoz @gagarinlg @pfeerick?
I agree. Do you have a list of things to change so that we can convert it into work items?
What about 'Model Notes', 'Reset Telemetry', 'Statistics' and 'About EdgeTX' from the current quick menu?
Concept for now is to change last group icon that is now 'Monitors" to something more broader like for example "Tools"
then we can include in this group.
Since "About EdgeTX" is special we may consider toggling ETX icon, but I had in mind to use this trick to switch between whole EdgeTX naviagtion tree and User Favoutites shotcuts. What I mean pressing EdgeTX logo will exchange it to Heart Icon and only user selected icons from whole navigation tree will be displayed.
I'm not seeing "Model Notes" in last nightly from yesterday so I don't know what it does. Anyway it should go to "Model Settings" group
Model notes has always been there, right from EdgeTX 2.4 😆 You just never had a model configured with model notes ;) In its simplest form, it's just a list of notes. Or can be shown when loading up the model as a checklist/reminder. Or can be made to be an a more interactive preflight checklist.
https://github.com/EdgeTX/edgetx/assets/5500713/3491bd56-1288-48df-a122-93123c946a73
If I understand correctly the quick menu has two sections, groups at the top and the group controls/pages/tools at the bottom.
On a touch screen this is easy enough to navigate - select group then select item in group.
On a radio without a touch screen how will the navigation work to select group and group element?
Yes.
With touch UI navigation is staightforward.
With key UI initialy in Simu I've coded 2-stage nav using Roller and enter.
But 2-stage nav is always less efficient and testing how good PAGE> & PAGE< works in #4104 I think we can go this way
Hope that's clear
@philmoz if you code that Quick Menu will remember state as I did in simu, second concept should be really fast & efficient as user will use both hands. Left for selecting groups, right for selecting shotcuts.
I'm wondering why the 3.0 quick menu is not using the button and popup dialog styling to match the rest of the UI. Quick menu colors don't change when the theme changes.
Quick menu colors don't change when the theme changes.
This was my point a while ago... Robert argued that "system" stuff should be consistent colours... however this goes against everything else I see people asking for (and also wish for myself) - most of our target audience wants to be able to customise the colours, just as they want custom splash screens, shutdown screens and startup audio. Not boring old B&W menus (which then also look out of place against the rest of the system) 🤣 He lost that argument when I did the poll about the custom shutdown screen colors... majority rules 😝
Have you ever wondered why quick menu in UI of most used handheld device is monochrome? But this time I won't explain reasons behind decisions in area of my expertise, repeating there is more than look. Just scratch 'old boring B&W' and make it full color. 😀
I'm going to throw the cat among the pigeons and suggest an alternative quick menu.
The key goals here are:
Notes:
@philmoz: One or two extensions and the menu is bursting at the seams. Also A lot to process visually.
Robert's menu is for the long term more flexible. And it is more focused. If I select Models, only Model depended settings are displayed.
@JimB40: You should also make use of the available space.
But this is just a user's point of view ;-) Both proposals will make the menu more convenient.
No budget for eye-tracking but no need to see overload. It is tempting to place 'everything' to gain UI speed, but few years of research in UX area shows it actually slows down interaction due to how our brain deals with visual information. Long story short over 5-6 items and decision efficiency start to decrease (in non linear way)
We have no proper UX tools to measure things (try to test code without debugger) so good approach IMHO is to apply best practices.
This quote shows modern UX direction: "The general goal of a UXer is to provide the most simple user experience possible and that is helped by reducing cognitive load. Ensuring that interface only includes the bare necessities can naturally render your UI design more intuitive. It can also reduce interaction cost."
How to divide and group features is another story.
PS. We (including me) shouldn't also trust our 'feelings' too much in this area. IT devs usually have way above average ability to process vast amount of data and strong analytical skills trained over years. So feedback result will be biased.
Long story short over 5-6 items and decision efficiency start to decrease (in non linear way)
By that argument we should stay with the current quick menu UI.
@JimB40: You should also make use of the available space.
Width is designed to fit vertical (< 320px) We can strech menu on horizontal but still applying above rule.
Where possible of course. Example is model setup that has now 12-13 shortcuts. Grouping them in 5-6 doesn't make much sense. So it's always to find balance. There are things that will come up only during testing stage.
@philmoz if we manage to keep UI navigation tree within 3 (in rare cases 4) levels. UI should be fast & robust. Writing UI navigatigation tree I mean UI navigation path where you go deeper into screeens with ENTER and go back with RTN.
Case 1 (Lists ie INPUTS/MIXES/ etc)
Case 2 (non List)
In rare cases there is another Full Screen with options displayed (but this should be avoided as much as possible in favor of changing content of screen from point 2 or by using scrolling)
I've left some features grouping for testing stage. To give you example. This group of buttons is in fact 'list' -> UI falls into Case 1 - UI navigation tree with 4 levels There are features like
If we place Timers shortcut in Quick Menu (Case 2) we will scratch one level making this feature available at any point of UI state (allowing to change UI navigation tree branch), but then number of shorcuts in Quck Menu MODEL SETUP will increase. So those are concepts we will check with hands-on.
PS. Really wish I have here user UI path checking tool :)
Is there an existing issue for this feature request?
Is your feature request related to a problem?
we need a new UI
Describe the solution you'd like
Implement a new main menu
Describe alternatives you've considered
No response
Additional context
No response