Open andreiagmu opened 4 years ago
Results in Unity:
In Blender I selected the armature first, then the 3D object, then exported.
In Blender I selected the 3D object first, then the armature, then exported.
Thank you for reporting! Is this problem reproducible with the file you've already sent in #14?
Oh, sorry, I've just re-read the issue and noticed it is :) Thanks, I'll test it.
The issue happens depending on the object that remains highlighted in the Outline when the Unity FBX Exporter is invoked. "Highlighted" is represented by a rounded gray background in the object's icon. It's different from object selection.
Just adding a weird behavior that I noticed, tested with the same model from issue #14.
For the tail bones to appear with a custom pose in Unity, I have to export the model in Blender in a very specific way: It seems I have to FIRST select the armature, THEN the 3D object, then export (using any export options).
That was the only way that worked, for the tail bones to be positioned correctly in Unity, with the custom curved pose. Else (like if I selected the 3D object first, then the armature), the tail appears in a different pose, the "default pose" of the tail bones.
I don't know if that's intended, or if it's a bug with the exporter.