EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
947 stars 98 forks source link

Looping animations does not function #16

Closed plufz closed 3 years ago

plufz commented 3 years ago

Hi!

When exporting a humanoid with bones and animations into unity and ticking the "loop time" checkbox in the unity import settings the animation will not loop for me (the animation still only plays once). The loop works when I make a standard exported fbx but it does not work when I use your script nor if I use the experimental "apply transform" setting when exporting a standard fbx. Is this a known issue? I really love your script and would so like to be able to fix this issue. Please say if you need example files from me.

plufz commented 3 years ago

Sorry, I'm closing this issue. It was my fault, I had multiple animations with the same name and I just missed which animation was playing. It works fine! Again love your script! Thanks!

EdyJ commented 3 years ago

Thank you! Glad to know that you've got it sorted.