EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
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Scaling issue with rigged character #19

Closed sstrong2 closed 2 years ago

sstrong2 commented 3 years ago

I have a rigged character I'm trying to get published to asset store. When I export FBX the rig (I think) it is being scaled up by 100 so in Unity when character is animated, things don't go so well.

Without using this exporter, character moves correctly but rigging is -89.98 on X and scale is 100,100,100. All the body meshes have correct 1,1,1 scale.

My goal is to have it pass the "Fix Orientation" issue in the Unity Package Validator.

image

Blender 2.91 with Unity 2018.4, have also tried with U2019.4 (similar result)

EdyJ commented 3 years ago

Could you provide some .blend file to reproduce the issue?

sstrong2 commented 3 years ago

Do you have a private upload area or should I just email it to you? The file is 5.3 MB - its not for public consumption.

Could you provide some .blend file to reproduce the issue?

EdyJ commented 3 years ago

You could remove everything but a single object that shows the issue. Also replace the meshes with cylinders or other primitives. That would also be much more convenient for finding the problem and ensuring it doesn't happen in the future.

EdyJ commented 2 years ago

Closing this issue as no repro has been provided.