EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
947 stars 98 forks source link

Enhancement: Choosing the final bone orientation standard #24

Closed Julian-Druzdzel closed 1 year ago

Julian-Druzdzel commented 2 years ago

Currently this great tool's resulting fbx bones all point 'upward' towards their proceeding bones. It would be awesome if one could choose another orientation standard at export, such as 'forward'.

EdyJ commented 2 years ago

Thanks for the suggestion. Is there an equivalent option for this in the default FBX exporter?

Julian-Druzdzel commented 2 years ago

In Blender's default FBX exporter, you can open the 'Armature' tab and choose the Primary and Secondary bone axes.