EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
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Add the option to choose primary and secondary bone axes, issue #24 #26

Closed stefandruzdzel closed 1 year ago

stefandruzdzel commented 2 years ago

I added the option to chose primary and secondary bone axes solving issue 24. If the user leaves the default options the output will remain the same as before this change.