Closed Samu902 closed 1 year ago
Not doable. Collections in Blender are very different from hierarchies. Hierarchies inherit position, scale, etc while collections are a way to organize the objects in Blender, regardless the hierarchy they belong to. For example, you may have objects belonging to a same hierarchy in different collections. You may enable/disable/view/hide these collections, but the transforms of the objects are still inherited from their common hierarchy.
It would be great if Blender collections translated to empty object in Unity, cloning the exact same hierarchy from Blender to Unity: we would avoid reorganizing once again the objects in Unity. I don't know if such feature is possible to add, but I try to ask for it anyway. Great job so far, keep going!