EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
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Wrong Rotation when exported object has "Fake User" enabled. #32

Closed Johnscaban closed 1 year ago

Johnscaban commented 1 year ago

When exporting, my model had a +90 degree rotation on the X-axis, but in Unity, it was zeroed. After messing around, I found that the "Fake User" option was causing the problem. After disabling it, the rotation was fixed.

I don't know if this is intended or not, but just wanted to point it out. I also tried to reproduce it in a new file and it still happened.

I'm using Blender 3.3.1

EdyJ commented 1 year ago

Could you provide the precise steps for reproducing the issue from a new file?

Johnscaban commented 1 year ago

I just opened a new file, deleted the default objects, added the monkey and enabled "Fake User" in the mesh (its the shield icon).