Closed AraHaan closed 1 year ago
Due to the above, it would be great if I could then tell the exporter "Use the original fbx file that will be overwritten on export to provide the very options that I need for the export." Also simple mesh merging should not require armature changes?
Unfortunately, the exported FBX file doesn't store any of the options used during the export, so they cannot be recovered afterwards. Even if there were some way to store custom data in the exported FBX file, reading the file before exporting just to recover such data is way beyond the scope of this exporter.
I have a problem where I am working on an VRChat avatar that I just so happened to have downloaded and worked on some customizations to it to:
Due to the above, it would be great if I could then tell the exporter "Use the original fbx file that will be overwritten on export to provide the very options that I need for the export." Also simple mesh merging should not require armature changes?