Closed AraHaan closed 11 months ago
The above image shows the armature when at the target size that is intended, the 2nd image shows the actual size that is obtained.
Interesting it seems it also nukes the shape keys which is not good at all for vrchat.
Exported objects preserve the scale that was defined in Blender. Placing the exported objects at a different scale in Unity will simply apply that scale.
Interesting it seems it also nukes the shape keys which is not good at all for vrchat. Possibly related issues: #27 #40
It seems that the exported objects when placed at the scale of 100, 100, 100 explicitly on the mesh entry itself render too big in Unity after exported.