EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
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Exported objects are too big. #39

Closed AraHaan closed 11 months ago

AraHaan commented 12 months ago

It seems that the exported objects when placed at the scale of 100, 100, 100 explicitly on the mesh entry itself render too big in Unity after exported.

AraHaan commented 12 months ago

image image

The above image shows the armature when at the target size that is intended, the 2nd image shows the actual size that is obtained.

AraHaan commented 11 months ago

Interesting it seems it also nukes the shape keys which is not good at all for vrchat.

EdyJ commented 11 months ago

Exported objects preserve the scale that was defined in Blender. Placing the exported objects at a different scale in Unity will simply apply that scale.

EdyJ commented 11 months ago

Interesting it seems it also nukes the shape keys which is not good at all for vrchat. Possibly related issues: #27 #40