EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
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Blendshapes Removed during export #40

Open Smash-ter opened 11 months ago

Smash-ter commented 11 months ago

As the title suggests, if a model is exported without any armatures but with blendshape data the resulting export will have removed the blendshape data from the mesh.

EdyJ commented 11 months ago

Please provide a simple repro file (.blend) I could use to test the issue and develop a solution.

Currently all objects without armatures are converted to meshes so they get the modifiers applied. Possibly the objects with blendshape data should be treated differently, but I'd need a way to test if the solution works properly.

FairplexVR commented 11 months ago

As the title suggests, if a model is exported without any armatures but with blendshape data the resulting export will have removed the blendshape data from the mesh.

Make sure that you don't have any other modifiers than the Armature modifier as it is normal for blender to not export any blendshape in that case

starock commented 5 months ago

Apply all modifiers before you export.