Closed starock closed 5 months ago
Textures are expected to be stored externally. When saving the FBX, the configuration of the Unity importer must be set properly so it can find and assign the textures.
Also note that materials in Blender don't have a 1:1 translation to Unity. Only some texture channels configured in a specific way can make their path to Unity automatically. Typically, you'll configure the materials and textures manually in Unity.
Why dose not have texture(image) after export FBX?