EdyJ / blender-to-unity-fbx-exporter

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
MIT License
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Path mode and embedded textures #5

Closed mccreery closed 4 years ago

mccreery commented 4 years ago

I've been testing out your exporter and it's working great for me in 2.82a. Meshes, armatures and animations seem to export properly. The only problem is textures are not embedded, instead using relative paths.

I would fix this using the standard FBX exporter by setting Path Mode to Copy and the Embed Textures toggle as shown: image

Of the features in the standard exporter, I use this one most often. Do you have any plans to adopt it? Thanks.

EdyJ commented 4 years ago

Yes, that should be easy to add.

EdyJ commented 4 years ago

I've implemented this feature but textures doesn't seem to get embedded into the FBX. I'm using an example mesh with several materials that use textures, but the FBX file is always written without them. Also tried with the default FBX exporter and Path Mode / Embed Textures.

Could you provide a simple example .blend file with textures that get embedded into a FBX file using the default exporter?

EdyJ commented 4 years ago

I'm closing this issue as there's no further feedback available. Anyone feel free to reopen the issue to help with this.