Closed EdyJ closed 10 years ago
The model is no longed automatically reversed for the Z axis. Instead, use the "zreverse" option when applicable.
Despite "-Y" seeming to be the default Front axis in Blender, some users recommend to make the model's front point "+Y". It seems a subjective criteria, so this has become an optional function in the importer.
Blender's default Front axis seems to be "-Y" instead of "+Y", as is actually taken by the importer. This is deducted from the view keys "Front" and "Back" (numpad-1, ctrl-numpad-1). When the object's Front is pointing +Y then the "Front" view shows its back.
Front should be considered to be -Y by the importer, and the actual "nozfix" flag should be reconfigured to be an optional flag ("zfix"?) that turns around the Z direction in the object.