EdyJ / blender-to-unity3d-importer

Advanced Blender to Unity 3D model importer
MIT License
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Reconsider the default "Front" axis in Blender #1

Closed EdyJ closed 10 years ago

EdyJ commented 10 years ago

Blender's default Front axis seems to be "-Y" instead of "+Y", as is actually taken by the importer. This is deducted from the view keys "Front" and "Back" (numpad-1, ctrl-numpad-1). When the object's Front is pointing +Y then the "Front" view shows its back.

Front should be considered to be -Y by the importer, and the actual "nozfix" flag should be reconfigured to be an optional flag ("zfix"?) that turns around the Z direction in the object.

EdyJ commented 10 years ago

The model is no longed automatically reversed for the Z axis. Instead, use the "zreverse" option when applicable.

Despite "-Y" seeming to be the default Front axis in Blender, some users recommend to make the model's front point "+Y". It seems a subjective criteria, so this has become an optional function in the importer.