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Eein
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sea-of-stars-tas
Rust implementation of SoS-TAS
MIT License
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feat: adds hi five helpers
#147
Eein
closed
2 days ago
0
Feat/coop movement
#146
orkaboy
opened
2 days ago
0
fix: player position
#145
Eein
closed
2 days ago
0
Coop speed boost and high-five state
#144
Eein
closed
2 days ago
1
SinglePlayerPlusManager
#143
Eein
closed
2 days ago
0
feat: adds single player plus manager
#142
Eein
closed
2 days ago
0
Feat/multi controller
#141
orkaboy
closed
2 days ago
0
Feat/difficulty
#140
orkaboy
closed
2 days ago
0
feat: adds difficulty selection
#139
Eein
closed
3 days ago
0
fixes is-in-cutscene in CutsceneManager"
#138
Eein
closed
4 days ago
1
Changed the intro sequence to the new post-update.
#137
orkaboy
closed
4 days ago
0
Select difficulty on New Game
#136
orkaboy
closed
3 days ago
0
fix: spell lock sturdiness
#135
Eein
closed
5 days ago
0
Make telemetry on blocking attacks
#134
Eein
closed
2 days ago
1
Nov patch fixes
#133
Eein
closed
5 days ago
0
Make combat manager drop locks if turns to action is none
#132
Eein
closed
5 days ago
0
fix: only render locks if turns to action > 0
#131
Eein
closed
1 week ago
0
locks not dropping off
#130
Eein
closed
1 week ago
1
Feat/level up tables
#129
Eein
closed
1 week ago
0
Utility Notes
#128
Eein
opened
3 weeks ago
4
Enemy Qualifiers
#127
Eein
opened
3 weeks ago
2
Feat/gui refactor
#126
orkaboy
closed
3 weeks ago
0
feat: add active to title seq manager
#125
Eein
closed
3 weeks ago
0
Add self active to add memory managers + memory context changes
#124
Eein
closed
5 days ago
1
Gui refactoring
#123
orkaboy
closed
5 days ago
1
Feat/combat
#122
Eein
closed
1 week ago
0
Combat controller
#121
Eein
closed
1 week ago
0
feat: add icons to level up and combat manager
#120
Eein
closed
3 weeks ago
0
feat: use descriptions for checkpoints and clean up selection box
#119
Eein
closed
3 weeks ago
0
Source folder restructure
#118
orkaboy
opened
3 weeks ago
3
Scuffed first implementation of level up handling
#117
orkaboy
closed
3 weeks ago
0
feat: initial readme
#116
Eein
closed
3 weeks ago
0
feat: adds additional enemy fields
#115
Eein
closed
3 weeks ago
0
Implement level up screen
#114
orkaboy
closed
3 weeks ago
0
feat: new unity serializable dict params
#113
Eein
closed
3 weeks ago
0
Printing seq tree
#112
orkaboy
closed
3 weeks ago
0
feat: add initial player mvp to combat manager
#111
Eein
closed
3 weeks ago
0
feat/level-up-manager
#110
Eein
closed
3 weeks ago
0
Route helper v1 (similar to old TAS)
#109
orkaboy
closed
3 weeks ago
0
nav helper improvements
#108
orkaboy
closed
3 weeks ago
0
Fixes Confirm not being pressed
#107
orkaboy
closed
3 weeks ago
0
Sequencer tree render
#106
orkaboy
opened
4 weeks ago
1
Make `selected` for checkpoint cometically nice
#105
Eein
closed
3 weeks ago
1
Add ways of moving mulitple players independently with SeqMove
#104
orkaboy
opened
4 weeks ago
3
Add new memory stuff introduced in November update
#103
orkaboy
opened
4 weeks ago
2
Change routing of Solstice Diploma and new intro
#102
orkaboy
closed
4 days ago
0
Resolve memory issues introduced by November update
#101
orkaboy
closed
3 days ago
1
Load game improvements
#100
orkaboy
opened
4 weeks ago
0
Extract checkpoints to module
#99
Eein
closed
3 weeks ago
0
Load game: First pass
#98
orkaboy
closed
4 weeks ago
0
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