Implement some simple Sequencer nodes that actually interact with the game. Think on how Nodes from the Python TAS can be combined to avoid code duplication.
[ ] SeqMove (requires memory position + joystick interface in State). Different move types (move, climb, cliff, interact-move, bracelet, graplou, turn-to-direction, etc.). Boat/Raft movement.
[ ] Cutscenes (both skipping dialogue through button-mashing, skipping cutscenes with B-button and speedrun mode skipping).
Implement some simple Sequencer nodes that actually interact with the game. Think on how Nodes from the Python TAS can be combined to avoid code duplication.
SeqMove
(requires memory position + joystick interface inState
). Different move types (move, climb, cliff, interact-move, bracelet, graplou, turn-to-direction, etc.). Boat/Raft movement.Also more complex things like: