Open EeroVakiparta opened 3 years ago
A good fix here can also be switching roles of current creeps. For example, setting some of them gather energy for neighbour room.
Builders should only be created if there is something to build. Or the role should be dynamic. A general worker "drone" -creep, which switches between tasks at home, could be an answer.
Adjust automatically the number of creeps in the room so that energy surplus & shortage won't happen. Shortage being a worse situation here as the harvesters can be made to put excess harvested energy somewhere. Overflowing energy at the point of regeneration is lost forever.