[X] My suggestion intends to add or improve something
Version
Development (Unstable)
Topic
A design problem (e.g. clunky UX, a balancing issue, etc)
Why are you making your suggestion?
Player body conductivity and regulation both feel a bit too slow. For example, my player body temperature was 130ºF and the environmental temperature was 100ºF. And my body temperature felt like it was barely going down. The air temperature being more survivable then the players current temperature like this is just annoying.
What do you propose? What should change, or what should be added?
I suggest increasing player conductivity, and possibly increasing it even more when the ambient temperature is lower then body temperature and the body is taking heat damage. This would be kindof like sweating and allow the player to cool down faster. Perhaps the system could also do this but to warm up the player? the player does heat itself up though so that one is iffy.
Guidelines
Version
Development (Unstable)
Topic
A design problem (e.g. clunky UX, a balancing issue, etc)
Why are you making your suggestion?
Player body conductivity and regulation both feel a bit too slow. For example, my player body temperature was 130ºF and the environmental temperature was 100ºF. And my body temperature felt like it was barely going down. The air temperature being more survivable then the players current temperature like this is just annoying.
What do you propose? What should change, or what should be added?
I suggest increasing player conductivity, and possibly increasing it even more when the ambient temperature is lower then body temperature and the body is taking heat damage. This would be kindof like sweating and allow the player to cool down faster. Perhaps the system could also do this but to warm up the player? the player does heat itself up though so that one is iffy.