Open eyecubed opened 3 months ago
they should make air supplies work more efficiently if you seal a room [or make it less efficient when its working without a seal]
[now that i think about it, the name "vacuumpump" might be misleading, since it would suck up the air from the air supplies]
this should affect tempature n stuff
I am planning to later introduce something called Vent
s and Duct
s loosely based on another suggestion which would join two oxygenated spaces. It would essentially do what you are suggesting, but in a slightly more modular/refined way utilizing unstable's air grids.
This is something that will be addressed later on, after this current wipe has happened.
Guidelines
Version
Main (Stable)
Topic
A game mechanic (e.g. a part, a feature, etc)
Why are you making your suggestion?
there should be a room sealer block for massive bases in ocean planets/non-air planets that lets you make big bases without the crappy 300 stud range on airsupply or the short raycast length
What do you propose? What should change, or what should be added?
it works similar to the galacticraft block thing, where it detects an empty area and then completely seals it, if its exposed to the elements then it gets unsealed again, i think this would make base building just more like it rather than "hey make a small ocean base" or "hey spam air supplies"