Open L5108313 opened 6 months ago
Increasing the container density might be more viable without harming game balance too much. Storage space isn't too big of a concern currently.
PowerCell
s for example should probably be buffed to have the same energy density as a Battery
and simply made proportionally more expensive. Doing the exact same for all containers with some arbitrary buffs (e.g. between 1.5x-4x storage density) I think would make a lot of sense.
Guidelines
Version
Development (Unstable)
Topic
A design problem (e.g. clunky UX, a balancing issue, etc)
Why are you making your suggestion?
I think that containers (bins, tanks, and powercells) could be significantly more malleable without problem. All resources in wos are infinite and basically have no value, so there is no problem with the reduced storage cost. There is also no problem with it being easier to store mass amounts of materials. The same total amount of space is still required, and it could have been done with container spamming. Containers also still only store one type of material anyways, so people will still need multiple.
What do you propose? What should change, or what should be added?
increase the malleability of containers