Eggs-D-Studios / wos-issues

Waste of Space bugs, suggestions, and other feedback
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thruster stacking inconsistency #401

Closed bitzad closed 1 month ago

bitzad commented 2 months ago

Guidelines

Version

Main (Production)

What happened? What did you expect to happen?

i saw that thruster stacking was supposed to be fixed and i expected the speed to add up just like rockets(2 rockets at 100 propulsion would yield 500 speed) or ionrockets(2 of them at 100 would yield 200) would just like during pre wipe of august 2024 or the first weeks after wipe before vehicleseats got "wingardium leviosa'd" and propulsion systems and assembly propulsion had to temporarily be substituted by a diffrent method.

I first test with one thruster with dimensions 16 cubed and propulsion of 100(((16165)0.0125+1)100/10 = 500) and it was as expected Screenshot 2024-09-13 173148

however, whence it came to stacking them things started to get a bit weird

How can we reproduce this bug?

  1. build a simple ship with (3) thrusters and power, add a vehicle seat and a supplemental anchor with keybinds. here is mine: Screenshot 2024-09-13 173747

  2. place two thrusters with same propulsion config(for some reason it doesnt stack if it is like this even if the diffrence is around 7.5) and make sure the resultant propulsion is not over 500 Screenshot 2024-09-13 173255 this is the result of me using two thrusters both with dimensions {8,8, 30} which should produce 500 speed when both are working and are set to 100 propulsion ((8830)0.0125+1)100/10) 2 = 250 2 = 500

althou i have managed to somewhat stack them if one of them is set to a propulsion of 95 Screenshot 2024-09-13 173654

things get a bit more inconsistent above 2 thrusters

Frequency

Always

Hexcede commented 1 month ago

Vehicle seats weren't changed, nor was propulsion, the issues with them were just fixed. Additionally, for rockets to stack, they must be powered. It's possible the issue that you're experiencing is just due to the revert to the hammer code changes from before, which fixed a connection caching bug, that bug is temporarily back until I improve the :MakeJoints() code and can restore the changes from that branch.

bitzad commented 1 month ago

i still cant get the thrusters to properly stack when both of their configuration is the same, power is definitely going to both thruster, each thrusters manage to create propulsion on their own, when using both thrusters at the same time i managed to get them to stack just as how i reported it in the bug(only when configuration between them is far enough apart), more than 2 thrusters are still inconsistent(sometimes the speed is only coming from one of the bigger thruster, sometimes other thrusters just doesnt add up at all). thou this shouldnt be a high priority bug i can always use ionrockets or rockets

bitzad commented 1 month ago

in the current update it does not stack at all, it only stacks when one thruster is at 95, and another is at 80, and configs like that

bitzad commented 1 month ago

its fixed now