Servers do not save when the last player in a server leaves anymore. Servers now only save when "Server saved!" is printed in the chat. This could be the cause of some data loss issues.
Note: this also happens when the player moves across regions, such as when warping or teleporting.
How can we reproduce this bug?
Join a server.
Add parts and create something in that server.
Rejoin that server, either via using "/lobby" or by closing the Roblox tab.
Note that the changes were not saved.
This can also be seen if the player waits long enough for the chat to display "Server saved!", as rejoining after that point would render the server to load that version of the server (that is, the version of the server saved at that point).
Guidelines
Version
Main (Production), Development (Staging)
What happened? What did you expect to happen?
Servers do not save when the last player in a server leaves anymore. Servers now only save when "Server saved!" is printed in the chat. This could be the cause of some data loss issues.
Note: this also happens when the player moves across regions, such as when warping or teleporting.
How can we reproduce this bug?
This can also be seen if the player waits long enough for the chat to display "Server saved!", as rejoining after that point would render the server to load that version of the server (that is, the version of the server saved at that point).
Frequency
Always