[X] My suggestion intends to add or improve something
Version
Main (Production)
Topic
A game mechanic (e.g. a part, a feature, etc)
Why are you making your suggestion?
Makes Reactor meta fr
(at least until alien tech gets the buff it deserves)
What do you propose? What should change, or what should be added?
When at least 1 Polysilicon is welded to a Reactor
enables the :SetRods() method
the method just sets the rod level to the passed number
when the above is true and when the Reactor has Uranium supply (and optionally, a NuclearWaste bin)
enables the :SetFuel() method
the method just sets the fuel to the passed number
if the number is lower than the current fuel count, triggers the usual dropping behavior (pls also make it so it drops them into connected storage instead of spitting them out the back)
when requirements are not met, prints an error saying this (or just error in general??)
Guidelines
Version
Main (Production)
Topic
A game mechanic (e.g. a part, a feature, etc)
Why are you making your suggestion?
Makes
Reactor
meta fr (at least until alien tech gets the buff it deserves)What do you propose? What should change, or what should be added?
When at least 1
Polysilicon
is welded to aReactor
enables the:SetRods()
method the method just sets the rod level to the passed numberwhen the above is true and when the
Reactor
hasUranium
supply (and optionally, aNuclearWaste
bin) enables the:SetFuel()
method the method just sets the fuel to the passed number if the number is lower than the current fuel count, triggers the usual dropping behavior (pls also make it so it drops them into connected storage instead of spitting them out the back)when requirements are not met, prints an error saying this (or just error in general??)