[X] My suggestion intends to add or improve something
Version
Main (Production)
Topic
A game mechanic (e.g. a part, a feature, etc)
Why are you making your suggestion?
Being able to warp based on beacon's position instead of always being way up high by default would be nice addition for designing space stations or just simply wanting to teleport directly into regions you have set your base in.
What do you propose? What should change, or what should be added?
Add BeaconID config on both Beacon and WarpDrive (ignores beacons if the box is empty), I believe it shouldn't be necessary for the Beacon to be visible on StarMap to be warped on as it would make anything built in that region easily exposed, limiting it's use.
Optional: Add WarpHeight on Beacon to customize how far above from the Beacon would the ship warp, limit probably being around 20-200.
Guidelines
Version
Main (Production)
Topic
A game mechanic (e.g. a part, a feature, etc)
Why are you making your suggestion?
Being able to warp based on beacon's position instead of always being way up high by default would be nice addition for designing space stations or just simply wanting to teleport directly into regions you have set your base in.
What do you propose? What should change, or what should be added?
Add BeaconID config on both Beacon and WarpDrive (ignores beacons if the box is empty), I believe it shouldn't be necessary for the Beacon to be visible on StarMap to be warped on as it would make anything built in that region easily exposed, limiting it's use.
Optional: Add WarpHeight on Beacon to customize how far above from the Beacon would the ship warp, limit probably being around 20-200.