Eggs-D-Studios / wos-issues

Waste of Space bugs, suggestions, and other feedback
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`Artillery` projectile despawning after reaching a certain distance from where they were fired #533

Closed placeholder00 closed 3 weeks ago

placeholder00 commented 3 weeks ago

Guidelines

Version

Main (Production)

What happened? What did you expect to happen?

Artillery projectile freezes its expected trajectory after reaching a certain distance from where they were fired and then become uncollidable and fall downwards.

what i expected to happen is that i get absolutely decimated by the 10 artillery turrets targeting me, while im standing completely still.

Edit: ARTILLERY COUNTS AS ENERGY DAMAGE, RAHHHHHHHH

How can we reproduce this bug?

this is most noticeable with max length artillery, as the speed causes it to travel quite alot of distance

  1. you can attach this max length artillery on an average gyro turret setup and set it to target yourself (try to place the artillery's center of gravity inside the gyro so that its less wobbly
  2. move about 5k studs away
  3. fire the artillery
  4. watch the projectile fall down through the baseplate

the distance where the despawn happens seems to be random but i can only assume that this is because the frequency of checks is inconsistent?

artillery damage is blocked by ENERGY SHIELDS, AAAAAAAAAAAA.

Frequency

Always

Hexcede commented 3 weeks ago

This is not a bug, artillery shells have a maximum range of 4000 studs.

placeholder00 commented 1 week ago

boowomp...