Artillery projectile freezes its expected trajectory after reaching a certain distance from where they were fired and then become uncollidable and fall downwards.
what i expected to happen is that i get absolutely decimated by the 10 artillery turrets targeting me, while im standing completely still.
Edit: ARTILLERY COUNTS AS ENERGY DAMAGE, RAHHHHHHHH
How can we reproduce this bug?
this is most noticeable with max length artillery, as the speed causes it to travel quite alot of distance
you can attach this max length artillery on an average gyro turret setup and set it to target yourself (try to place the artillery's center of gravity inside the gyro so that its less wobbly
move about 5k studs away
fire the artillery
watch the projectile fall down through the baseplate
the distance where the despawn happens seems to be random but i can only assume that this is because the frequency of checks is inconsistent?
artillery damage is blocked by ENERGY SHIELDS, AAAAAAAAAAAA.
Guidelines
Version
Main (Production)
What happened? What did you expect to happen?
Artillery
projectile freezes its expected trajectory after reaching a certain distance from where they were fired and then become uncollidable and fall downwards.what i expected to happen is that i get absolutely decimated by the 10 artillery turrets targeting me, while im standing completely still.
Edit: ARTILLERY COUNTS AS ENERGY DAMAGE, RAHHHHHHHH
How can we reproduce this bug?
this is most noticeable with max length artillery, as the speed causes it to travel quite alot of distance
the distance where the despawn happens seems to be random but i can only assume that this is because the frequency of checks is inconsistent?
artillery damage is blocked by ENERGY SHIELDS, AAAAAAAAAAAA.
Frequency
Always