Open L5108313 opened 2 weeks ago
i am confused don't they already have custom textures
oh ok then you didnt add them fully. Does make sense though because its probably complicated to add them correctly. Ill try to make the textures for better implementation.
ok i am fairly confident that setting the roughness to this fixes the issues i have
NVM i compared and litterally just a white square works better. just set all the roughnesses to a white square i think
i am confused don't they already have custom textures
I think he means SurfaceAppearance
so they have normal maps and metalness maps such
are they shiny in stable i forget
are they shiny in stable i forget
yes and in unstable
Guidelines
Version
Development (Unstable)
Topic
A design problem (e.g. clunky UX, a balancing issue, etc)
Why are you making your suggestion?
It is weird how stone and grass look like they should have texture, but do not and are shiny.
What do you propose? What should change, or what should be added?
Use MaterialService and make a custom material for stone and grass